14+ Mario Frame Data
Marios Frame Data 116 Statistic ValueRank Statistic ValueRank. Mobile-friendly Frame Data for Dr.
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Marios Frame Data 116 Statistic ValueRank Statistic ValueRank.
. Mobile-friendly Frame Data for Dr. Smash Boards the home of the Melee Communitity for so long has a list comprised of every characters moveset in Super Smash Bros. This page refers to Marios hard data such as his running and jumping speeds as of Super Smash Flash 2 demo version 09b.
98 22-24th Max Jumps. Section 1 Frame Data. Mario in Super Smash Bros.
MarioFramedata Dong Dong Never Die Wiki Fandom Wikis Advertisement Dong Dong Never Die Wiki 97 pages Explore Dong Dong Never Die Content MarioFramedata Mario Edit 0. Melee broken down frame by. 98 22-24th Max Jumps.
14 Frame Startup Active Frames 14-89 43 Total Frames Shield Stun Frames 60 Base Damage Notes - fireball lasts 75 frames Side B 12 Frame Startup Active Frames 12-14 35. Section 1 Frame Data. Crouching frames 7 Acceleration rate 11 Traction-104.
14 Frame Startup Active Frames 14-89 43 Total Frames Shield Stun Frames 80 Base Damage Notes - not a typo pill last for 75 frames but endlag ends at frame 43 Aerial Neutral. Mario in Super Smash Bros.
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